Rendering of large terrains using spatial data structures
Goal of this project was to research and implement an effective algorithm for rendering large terrains. ROAM algorithm was implemented as a part of an experimental application. The algorithm dynamically triangulates terrain on the fly leaving high level of detail around the camera and less detail far in front.
Project Details
- Date:2003-2004
- Download:PDF (CZ only)
- Technologies:Win32 API
- C++
- OpenGL