Rendering of large terrains using spatial data structures

Goal of this project was to research and implement an effective algorithm for rendering large terrains. ROAM algorithm was implemented as a part of an experimental application. The algorithm dynamically triangulates terrain on the fly leaving high level of detail around the camera and less detail far in front.

Project Details

  • Date:2003-2004
  • Download:PDF (CZ only)
  • Technologies:Win32 API
  • C++
  • OpenGL